AI Insights · Timothy · April 2025
Top Boxing Games Performance in Chile: Q1 2025
Explore the performance trends of the top boxing games in Chile during the first quarter of 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top boxing games in Chile on the unified platform showcased diverse performance trends. Here's a closer look at the metrics for these popular applications.
Real Boxing 2 from Vivid Games S.A. displayed a notable fluctuation in weekly revenue, peaking at around $309 in mid-February. Downloads varied throughout the quarter, starting at 3.2K at the end of December and decreasing to 1.8K by the end of March. Weekly active users slightly decreased from 4.6K to 3K over the same period.
Boxing Star: Boxing Fight Game by THUMBAGE saw a peak in revenue of about $188 at the end of January. The downloads began at 829 and experienced a dip mid-quarter before recovering to 813 by the end of March. Active users started at 1.9K, declining to 1.6K.
WWE SLAM by Topps® Card Trader showed a revenue increase, reaching $210 in early March. However, downloads were minimal, with only a few recorded instances. Active users remained consistently low, with minor fluctuations.
WWE Mayhem from Reliance Games had a revenue peak of $118 in mid-February. Downloads reached their highest at 852 in early February, with a gradual decline towards the end of the quarter. Active users peaked at nearly 2K in early February, showing a slight decline thereafter.
Burrito Bison: Launcha Libre by Kongregate maintained a steady revenue with a peak of $70 in early March. Downloads increased to 364 at the end of February before settling to 194 by the end of March. Active users showed a slight increase mid-quarter, peaking at 1.3K.
These insights, sourced from Sensor Tower, provide a clear view of the performance dynamics of boxing games in Chile. For further detailed analytics, Sensor Tower offers comprehensive data and insights.